Showing posts with label Steven Burley. Show all posts
Showing posts with label Steven Burley. Show all posts

October 26, 2014

The Haunting of Heck House: The Wiggins Weird, Book 2

Written by Lesley Livingston and Jonathan Llyr
Illustrations by Steven Burley
Puffin Canada
978-0143184263
280 pp.
Ages 8-12
For release October, 2014


It's less than a week before Halloween and authors Lesley Livingston and Jonathan Llyr launched The Haunting of Heck House (sequel to How to Curse in Hieroglyphics, 2013) yesterday, and I can't think of a better reason to finally post my review of this captivating middle-grade read that smacks of funny and scary in equal parts.

Unbeknownst to their grandfather and guardian, Pops Pendleton, twelve-year-old babysitting aficionados and cousins Tweed Pendleton and Cheryl Shumacher sneak out to compete in an overnight babysitting competition at the previously-unknown home of Sir Hector Hecklestone the Third on Eerie Lane.  Along with their varied babysitting tools of the trade, the two take along a malfunctioning drive-in speaker that holds the talkative essence of the Great Simon Omar, dead magician. (You'll need to read Book 1 in The Wiggins Weird, How to Curse in Hieroglyphics, to understand the means by which a portal into the Egyptian afterlife probably created Speakie i.e., a disembodied Omar with audio).  

While these plucky girls intend to go to the Hecklestone house and prove that they're the best babysitters/housesitters for the job, there seem to be super-natural forces working against them, not the least of which are a grand piano plummeting down the stairs, flying books assaulting them, dripping ectoplasm, doors that open and lock without explanation, and their competition, tech wizard Feedback, and 13-year-olds Hazel Polizzi and Cindy Tyson.  Luckily, the cousins get the help of their friends Pilot and Artie to help problem-solve their way out of a haunted house while playing their make-believe game ACTION! in the roles of the League of Awesome so they can get through some scary situations. 

The house with its "early-Munsters vibe" (pg. 104) seems to have its own agenda and all the kids must share their skills–including lock-picking, tech, gargoyle-translation, role-play and mechanics–to help escape its evil hold, and save the ghosts trapped within.  Never fear, though, because The Haunting of Heck House is more humour than horror, wordplay than wickedness, and fun than frightening.  Of course, an 800-lb. piano tumbling down the stairs at the girls is rather disconcerting but, still believing that their skills are being tested, they all take it with comic sensibility.
"What the heck kinda test was that anyway?" Cheryl glowered. "Agility? Musical appreciation?"
"I really didn't appreciate that," Tweed said grimly.
(pg. 106)
Even Simon in his audio-speaker form pipes in that, "Guess there will be no encore tonight". (pg. 106)  And then there's an adorable little gargoyle whose "bat-like wings...red eyes, a sharp-hooked beak and talons"(pg. 130) might have been frightening except Ramshackle purrs and likes being stroked like a pussycat!

It's not surprising that, with Lesley Livingston and Jonathan Llyr both involved in acting, that The Haunting of Heck House is a story ripe with a quick-paced plot, highly-visual settings and characters, and priceless dialogue.  And, while Steven Burley's illustrations of the kids' ACTION! role-plays provide entertaining graphics, The Haunting of Heck House is so well written that it easily provides readers with a virtual visual that runs like a movie that could played at the twins' beloved Starlight Paradise Drive-In, with or without 3D-glasses.  Enjoy the movie!

October 08, 2013

How to Curse in Hieroglyphics

by Lesley Livingston and Jonathan Llyr
Illustrations by Stephen Burley
Puffin Canada
978-0143184249
248 pp.
Ages 8-12 
October, 2013
Reviewed from galley copy

The title is fun, the fluorescent cover is dazzling and How to Curse in Hieroglyphics is entertaining as a rollicking adventure teeming with mystery, B-movies, graphics, humour and action!

Twelve-year-old cousins and B-movie fans Tweed Pendleton and Cheryl Shumacher live with their grandfather, Jefferson "Popcorn" Pendleton a.k.a. Pops, in Wiggins where he owns and runs the Starlight Paradise Drive-In.  Though the girls are responsible and diligent, they may have a reputation for too much imagination because of their regular game of "Action!" that has them playing movie scenes and chasing monsters.  That and the story they told about "The Incident" that left them as five-years-old sitting on a rock, the survivors and only evidence of a family plane trip in which their parents and siblings, and pilot and plane, all disappeared.  Luckily, even though the babysitting jobs seem to be infrequent, Pops has asked them to try their hand at programming for the drive-in, while he works at reopening the adjacent mini-golf course.

But the girls recognize the competition they'll have when Dudley's Traveling Curiosity Show comes to town and sets up across the road, especially with its posters claiming to have the sarcophagus of an Egyptian princess, Zahara-Safiya.  With the help of their 14-year-old friend, Pilot Armbruster (whose father had piloted the awol plane seven years earlier), the girls undertake a mission to scope out the carnival, along with their eleven-year-old annoyance, Artie Bartleby. 
Everything goes awry when Artie tosses "B. Ruth's ball" (Bob Ruth, not Babe Ruth) and cracks the green stone in a decorative scarab beetle embedded in the sarcophagus.  Some purple smoke and a whirlwind later, Artie is missing, the girls are babysitting 15 cats for the school librarian and Colonel Dudley, the proprietor of the carnival, is freaking out because the sarcophagus is empty.  Tweed and Cheryl's game of Action! becomes a real scenario in which they must herd four toddlers turned minions, deal with a transformed, lisping, scaly and tailed Artie, and thwart a curse to bring about a satisfying "The End" for all.
Readers in the middle-grades (Grades 4 to 6) will chuckle with the sparring dialogue between the kids and their verbose claims when trying to impress adults.  They call Arnie "Shrimpcake" and describe him "as annoying as a mosquito in a dark room" (pg. 122) while reassuring Miss Parks that she could "leave the precious shnookumses" in their capable hands (pg. 62).  Their commando gear consists of  
"two sets of hockey shoulder-pads rescued from outside Wiggins' only skating rink, a welding mask (Cheryl), a pair of cardboard 3D glasses with one blue lens and one red lens (Tweed), and a gear bag full of 6 cans of Day-Glo Silly String, a homemade crossbow and quiver stocked with two dozen spongy suction-cup Nerf arrows, a couple of coiled lengths of bubblegum-pink skipping rope, a dodge ball, a whiffle bat, collapsible poles with green nylon fishing nets attached to the ends, and a bag of Double Stuf Oreos with the word "BRIBES" written on it in black magic marker." (pg. 132)
It's so nice to meet pre-teens who still seem like kids.  Tweed and Cheryl are what all tweenies should be: creative, friendly, and fun-loving.  They're not concerned with looking older than their years or being the most popular or attracting boyfriends.  Even Pilot at 14 isn't playing at impressing anyone.  Maybe that will happen at 15 or maybe never.  In the meantime, all readers will enjoy the kids' exploits as literary entertainment, with some graphic storyboarding and scripting worthy of a favourite family movie.

Actor and author Lesley Livingston has always created books that are well-seasoned with wit and clever repartée (see these reviews of her Wondrous Strange series, Starling, Descendant, Once Every Never, and Every Never After) and it would seem that she has found a writing partner in actor and space geek Jonathan Llyr, who apparently wore a rubber turtle shell on his head on SPACE (Kevin A. Boyd, 2010).  How could middle-grade readers with a taste for geek, history, paranormal or adventure all rolled up in laughs not love this story?  I suspect they'll all be waiting (as we all do with Lesley Livingston's books) for the sequel to How to Curse in Hieroglyphics, hoping to learn the details about "The Incident".  Fortunately, How to Curse in Hieroglyphics has been identified as The Wiggins Weird, Book 1 so we know there's more to come.  Yeah!

~  ~  ~  ~  ~  ~  ~  ~  ~

Remember: the book launch for How to Curse in Hieroglyphics is on October 19, 2013.

September 26, 2013

How to Curse in Hieroglyphics: Book Launch (Toronto)


How to Curse in Hieroglyphics

is coming!

Authors 
Lesley Livingston & Jonathan Llyr
and
illustrator
Steven Burley

will be launching

 How to Curse in Hieroglyphics

Puffin Canada
978-0143184249
248 pp.
Ages 8-12


Book 1 in a new middle-grade series
The Wiggins Weird

on 

Saturday, October 19, 2013

3 p.m.

at

 The Dominion Pub
The Dominion on Queen
500 Queen St. East
Toronto, ON


There will be:
  •  readings
  • signings
  • popcorn
  • a special Drive-In themed menu
  •  music from John Stuart Campbell 
  •  fun for the whole family (kids are encouraged to come!)

Sounds like lots of fun!
See you there